using System.IO;
using UnrealBuildTool;

public class InnoactivePortalAccessControl : ModuleRules
{
	public InnoactivePortalAccessControl(ReadOnlyTargetRules Target) : base(Target)
	{        
        PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;

        PublicDependencyModuleNames.AddRange(
            new string[]
            {
                "Core", "Projects", "Http", "Json", "JsonUtilities", "AccessControlLibrary",
            }
            );

        PrivateDependencyModuleNames.AddRange(
            new string[]
            {
                "CoreUObject", "Engine", "Slate", "SlateCore"
            }
            );
    }
}
