Unreal apps across Windows, Android, PC VR, and standalone VR
Stream or download Unreal Engine apps to every supported device — no rebuild, no fidelity compromise.

Unreal Engine is Epic Games' real-time 3D engine — Nanite, Lumen, MetaHumans, the photoreal pipeline most enterprise high-fidelity XR content (automotive design, AEC visualization, immersive sales) gets built in.
Innoactive ships an Unreal plugin (no engine fork) plus a streaming pipeline. CloudXR carries Unreal apps to VR headsets; Pixel Streaming carries them to browsers; the same source build covers Windows, Android, PC VR, and standalone VR without per-platform compromises.
With Innoactive Spatial
For Spatial, Unreal apps run on the on-prem RTX workstation and stream to Apple Vision Pro. This is the canonical multi-user Unreal-on-Vision-Pro path: photoreal Unreal content, hand- and eye-tracked interaction, multiple reviewers co-located or remote.
Learn more about Innoactive Spatial →
With Innoactive Portal
Reach for Unreal on Portal when you need to scale a single Unreal build to a large, distributed audience without putting an RTX workstation under every desk. Portal runs the Unreal app on cloud or on-prem RTX GPUs and streams it on demand to Quest 3, Vive Focus, Pico, browser, or iPad — so retail kiosks, sales pitches, customer-facing product configurators, and onboarding / training programs can roll out to hundreds or thousands of users from one source build. Portal handles autoscaling, versioning, SSO, entitlements, and usage analytics; the Unreal plugin adds deep links inside the app.
Learn more about Innoactive Portal →
Highlights
- Innoactive Unreal plugin for deep links and SSO — no engine fork.
- CloudXR and Pixel Streaming transports for VR headsets and browsers respectively.
- Apple Vision Pro support via the Innoactive Spatial runtime.
Try Innoactive Portal with Unreal Engine
Start a 30-day trial and we'll stand up your first Unreal Engine session on your own data within two business days.