PC-VR streaming, native in Portal
Native NVIDIA CloudXR integration to stream PC-VR apps to Quest, Vive Focus, Pico, and Apple Vision Pro at PC fidelity.
NVIDIA CloudXR is NVIDIA's streaming transport for OpenXR applications — it encodes the output of an OpenXR runtime on an RTX-powered server and decodes it on a standalone headset, with the head pose, controller, and eye-tracking signals running back to the server in real time.
CloudXR is the transport that makes 'standalone headset, PC-VR fidelity' possible. Innoactive has shipped CloudXR-backed streaming for years and maintains tuned device profiles for every supported headset across CloudXR releases.
With Innoactive Portal
For Portal, CloudXR is the VR transport — it carries Autodesk VRED, Unreal Engine, Unity, and NVIDIA Omniverse sessions from a cloud or on-prem RTX GPU to Meta Quest, HTC Vive Focus, Pico, and Apple Vision Pro. Portal picks CloudXR automatically when a VR client connects.
With Innoactive Spatial
Spatial uses CloudXR to stream the design-review session from an on-prem RTX workstation to Apple Vision Pro. Lens-distortion, eye-tracking, and gesture profiles are tuned for Vision Pro specifically.
With Immersive for VRED
Immersive for VRED uses the same CloudXR transport as Spatial — the single-designer setup gets the same low-latency Vision Pro streaming pipeline, with no separate runtime to install.
Highlights
- Native CloudXR transport for every Innoactive-supported headset.
- Innoactive-maintained device profiles tracked across CloudXR releases.
- Local or cloud CloudXR server — run on-prem RTX workstations or cloud GPUs.
Try Innoactive Portal with NVIDIA CloudXR
Start a 30-day trial and we'll stand up your first NVIDIA CloudXR session on your own data within two business days.