Unity apps, streamed or installed
Stream or download Unity applications to whichever device the user has on hand — Portal decides the transport at runtime.
Unity is a cross-platform 3D engine and the broadest XR development toolchain — most enterprise VR training, simulation, and collaborative applications are built in Unity for its standalone-headset performance and platform coverage.
Innoactive supplies a Unity SDK and a distribution pipeline. Any Unity app you build can be streamed from cloud GPUs through Portal or installed natively on a managed headset; SSO, deep links, and Cognitive3D analytics hooks come from the SDK.
With Innoactive Portal
Reach for Unity on Portal when you're shipping a VR training application or simulation to a fleet of Quest, Vive Focus, or Pico headsets. Portal handles versioning, entitlements, and distribution — the right build lands on the right headset for the right user — and the Innoactive Unity SDK takes care of SSO and deep-link launching from within the app.
With Innoactive Spatial
For Spatial, Unity is one of the supported source applications on Apple Vision Pro. Build your Unity scene, run it on the on-prem RTX workstation, and Spatial streams it to one or more Vision Pro reviewers with synchronized navigation and annotations.
Highlights
- Cloud streaming for high-fidelity Unity scenes.
- Native install on Meta Quest, HTC Vive Focus, and Pico for offline workflows.
- Innoactive Unity SDK for deep-link parsing, SSO, and Cognitive3D analytics.
Try Innoactive Portal with Unity
Start a 30-day trial and we'll stand up your first Unity session on your own data within two business days.